Factsheet

Developer:
Gungrounds
Based in Zagreb, Croatia

Release date:
TBA

Website:
http://gungrounds.com

Description

Shrink into the chaos of a living bio-war, where swarms of bacteria clash with raging immune cells. You are an outlaw doctor, defying a corrupt medical system to make the world better—one patient at a time. Perform banned nanosurgeries, turning the body into your battlefield. Outsmart infections, manipulate the immune system, and face the courtroom for every choice you make. Every decision opens new paths, alliances, and consequences—endless possibilities in a fight where skill alone isn’t enough to win.

Features

  • Immunity Warfare Simulator — Drop into the chaos of a living bio-war, where swarms of bacteria clash with raging immune cells. Nutrients fuel both sides—bacteria multiply and release toxins, while immune cells devour invaders and rally allies with chemical signals.
  • Become A Nanosurgical Hero — performing banned procedures inside living patients. Shrink down and fight bacteria and viruses head-on, injecting them with explosive chemicals while avoiding their toxins by swimming through living cells for cover. Be skillful, but also outthink the chaos—luring foes into deadly crossfires and fusing cells into living war machines in a race to save the patient before their life runs out.
  • Courtroom Consequence Loop — Defy a corrupt medical system with morally charged decisions. Every surgery becomes a future trial, where lawyers dissect both your choices and your performance. Testimony from patients—grateful or bitter—can sway the case, while prosecutors and judges bring their own biases. Did you operate without consent? Erase a memory? Deny surgery? How is the patient now? Each verdict reshapes public opinion, crew trust, and the story itself, making every operation both a fight for a patient’s life and for your own freedom. The Immunauts aim to heal and make healthcare accessible, but pressure, incomplete data, and personal bias can blur moral lines.
  • Immersive Living World — Immunauts’ worlds are built to feel alive, with environments that breathe, pulse, and swell in sync with the patient’s condition. From alveoli expanding with each breath to blood vessels throbbing with every heartbeat, the organic backdrops blend grotesque beauty with surgical grit, immersing players in a living, reactive battlefield. Music and sound are woven from heartbeats, bloodflow, and breath, making the body itself part of the score—all brought to life with our custom real-time 3D clay-rendering technology for a tactile, handcrafted feel unlike anything seen before.

Videos

Immunauts: Enter Within YouTube


Images

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Immunauts Credits

Kristian Macanga
Game Director, Art Director, Game Designer

James Zapata
3D Character Artist

Mario Parra
3D Character Artist

Antonio Villamandos
2D Concept Artist

Guy Unger
Visual Designer

Igor Desic
3D Artist

Davor Simunovic
3D Artist

Luka Tolic
3D Artist

Sinisa Bahun
Writer

Matija Vigato
Writer

Jan Juracic
Concept Writer

Aleksandar Gavrilovic
Concept Writer

Noemy De Guzman
Business and Marketing

Lucija Pilic
Business and Marketing

Ivan Gabrijel Juricic
Senior Programmer

Kendrick Villareal
Mid Programmer

Roland John Pilar
Junior Programmer